The Young Leaders’ Scheme is just one of the exciting programme elements in the Explorer Scout section. The Scheme helps Explorer Scouts to develop and grow as individuals. It allows them to make a valuable contribution to their community and give service to others. The scheme also helps them fulfil the service elements of their awards and develop and grow as individuals..
Young leaders must be between the ages of 14 and 18. They are affiliated to the Explorer Scout Section and where appropriate, wear the Explorer Scout uniform shirt or blouse and their unit or Hinckley District Necker.
Young Leaders Placement Agreement
Frequently asked questions
The Young Leader Placement Agreement helps Scout Groups, Section Leaders and Young Leaders ensure that an effective working relationship exists between all the parties involved. It is a written undertaking that deals directly with the provision for Young Leader(s) working in one or more sections within a Scout Group.
It highlights the responsibilities of and requirements for Young Leaders as well as the Group Scout Leader (GSL), Section Leader, Explorer Scout Leader (Young Leader), and the District Explorer Scout Commissioner. The Young Leaders Placement Agreement should follow the framework set out in the Scout Association guidance, which provides guidelines that the Scout Group and Young Leader Unit should be aware of and adhere to.
Hinckley District welcomes Young Leaders from other Districts and organisations such as Girl Guiding, Cadets or those completing the Duke of Edinburgh Scheme needing to undertake service. Under the YL Scheme you may attend regular sessions within a Scout Group providing that you complete Module A of the Young Leader Scheme in order to fulfil the requirements of the service.
Young Leaders must be between the ages of 14 and 18 without exception. Upon turning 18 if a young leader wishes to continue volunteering they must progress through the adult appointment process.
The Young Leaders’ Scheme is recognised by the Institute of Leadership and Management as a Development Programme. The ILM is one of the UK’s leading providers of leadership and management qualifications. This accreditation shows the quality of the Young Leaders’ Scheme, to any external organisations that Young Leaders might apply to in the future. This reflects the value of the skills learnt through the scheme to employers. It is one of the ways in which Young Leaders can use their Scouting training to gain externally recognised awards.
Young Leader training is broken up into Modules and Missions. There are a ten of modules that are designed to cover all aspects of training. They help Young Leaders become aware of, and learn how to deal with various different facets of leadership within the Scouting Movement. The modules are designed to be flexible and encourage innovation, so be as creative as you can!
To be a Young Leader, there is some mandatory training (Module A) that you must complete within the first three months that covers some of the basics you need know before taking on a leadership role. This is integral as the module provides detailed information about safeguarding and child protection. A young person is more likely to disclose to someone closer to their age. It is therefore important that the ESYL is equipped with the right skills and knowledge to deal with any situations that arise.
This training covers:
- What your role as an ESYL entails
- Understanding how local Scouting is organised
- Understanding the purpose and methods of Scouting
- Understanding how our Child Protection Policy applies to you as a Young Leader and how we keep young people safe
- Understanding our rules and how these effect your actions
There are some additional modules that allow you to take your skills further and if you complete all them, can also gain you an award – which looks great on a CV or personal statement!
Apart from Module A, Young Leaders are free to choose which modules they wish to work on and they can be completed in any order.
There are also four missions to be completed alongside the ten modules These missions are designed to allow the Young Leaders to put the learning from the Modules into practice. By doing so, you will gain in confidence and become an integral part of the leadership team within your Section and Group.
Completing the scheme entitles you to the coveted young leader belt.
Young Leaders should wear the Explorer Scout uniform shirt or blouse and the Hinckley District Explorer Necker.
Young Leaders are effectively Explorer Scouts who choose to devote a large proportion of their time in Scouting to service in another section and may or may not wish to be part of an Explorer Scout Unit or attend regular Explorer Scout meetings. All Young Leaders must be a member of the Hinckley District Young Leaders Unit.
All young leaders must be registered with the “Hinckley District : HD Young Leader Unit” on OSM.
If Young Leaders are already members of Scouting, Section Leaders should use the share functionality in OSM so the The Explorer Scout Leader (YL) can see their profile. If they are a member of an Explorer Unit the DESC or DESA can also arrange sharing of their profile.
The Explorer Scout Leader (YL) will then share this profile with a group specific young leader section in OSM so you can see their progression through training,
Just like adult volunteers, each Young Leader will have their own unique mix of skills, knowledge, and experiences. Check in with where they’re at, where their skills are, and what they want their time as a Young Leader to look like.
Of course, becoming a Young Leader can feel a bit daunting too. Give them the opportunity to let you know if they’ve got any worries or concerns, or if there’s an area, mission, or module they’re feeling less confident about.
Once you know your Young Leader, you can support them to get stuck in (without being thrown out of their depth). They might want to start small, and that’s OK.
When they’re ready, Young Leaders can lead games and activities and take part in planning and delivering part of the programme. Don’t forget to show them all the stuff that’s there to help, too. The programme planning tool is ideal for module H (Programme planning) and the missions – Young Leaders can filter by games or activities, and use the off-the-shelf programme to get started.
After a while, once they’ve found their feet, Young Leaders may want to take on an even bigger challenge, such as setting the theme for a whole camp or gaining a leadership permit for an activity. The key is that you’re there every step of the way, encouraging them to give it a go.
Scouts can request to return to their old Scout Troop to volunteer as an ESYL. However, it is highly recommended that they have a break of 12 months before doing this. This extra time allows them to develop their skills, and gives the old Troop extra time to accept and adjust to the fact they are now an ESYL with different responsibilities. Having a reasonable gap will mean that the ESYL won’t just be seen as another Senior Patrol Leader when they return and are supporting their peers.
We also highly recommend considering volunteering with a different group. This helps young leaders to see how different groups and leaders do things differently. The have lots to gain from this as well of course things they can bring with them from their old troop.
Young Leaders get a lot out of being volunteers, but they also give their time, skills, and energy. Don’t forget to say thank you – and make it specific, thanking Young Leaders for their contributions (whether it’s a fun game, a thoughtful activity, or a brilliant attitude).
As an adult volunteer, you’re perfectly placed to help Young Leaders reflect and recognise their successes. We all like to be encouraged, and it’s important that all volunteers recognise the stuff they’re really good at, whether they took the time to encourage a Cub to get back up and try again, or thought on their feet when a game didn’t quite work.
Take some time to think about anything that didn’t go to plan too. It’s helpful to create an environment where all volunteers (including Young Leaders) can talk about the times things go wrong. Sometimes activities are too tricky, games don’t capture everyone’s attention, or behaviour is challenging, and that’s OK. It’s a chance for people to look back at what happened, see others people’s sides, and try something different next time.
Reflecting doesn’t have to be a formal discussion – it could be a quick chat while you’re packing away equipment, or you could sit down and make it visual with pens and paper.
The Young Leader training scheme is designed to benefit adult volunteers, young people in sections, and Young Leaders; we’re really thankful to the adult volunteers who take the time to make it work. At the end of the day, everyone’s a winner: sections get the benefit of talented young people, ready to share their skills and experiences (and be a great, approachable, role model). Adult volunteers get an extra pair of hands, another perspective, and the chance to help the leaders of the future. And finally, Young Leaders get not only the fun of getting involved, but the skills they need for college, university, the job interview, the important speech, the tricky challenge, and the big dreams (in a nutshell, the skills they need for life).
Young Leaders have a position of responsibility, but they’re still aged under 18, so adult volunteers need to follow the ‘Yellow Card Young People First’ code of practice (download it here or order it from Scout Store) and Safety and Child Protection Policies. Young Leaders count as young people (not adults) for ratios, and if you’re staying anywhere overnight they need separate accommodation from both the young people in the section and the adult volunteers. The Orange Card is the ‘Young People First’ code of practice for Young Leaders (download it here or order it from Scout Store) – make sure all Young Leaders have a copy, and that they understand it too.
When the ESYL takes part in a camp or residential, consideration should also be given to the sleeping arrangements. The ESYL should have their own separate accommodation. They should not share with adult leaders, or with the young people in the section.
I want to register (to be) a Young Leader
You do not need to be a current member of the Scout Association to become a young leader. If you are interested in developing leadership skills and volunteering please get in touch.
Young Leader Training
The Young Leaders’ Scheme is the training programme for Explorer Scout Young Leaders. It contains 11 modules and four missions for ESYLs to work through whilst volunteering in their chosen section. All ESYLs and Duke of Edinburgh volunteers are required to complete at least Module A within 3 months of commencing their role.
Modules give ESYLs the skills and knowledge to be successful in their role, while missions allow them to put everything into practice with support. As well as developing valuable life skills, the Scheme is an opportunity for ESYLs to make a positive impact in their communities and to fulfil the service elements of many of the top awards in Scouting. Recognition of achievement is available along the way, and on completion of the Scheme, the ESYL is awarded with an ESYL belt buckle.
Training in Hinckley District
In Hinckley, we run Module A at least four times a year face to face and all the other modules through a variety of virtual webinars, evening training sessions and weekend training days. You can also complete the training as self led modules at home and submit evidence through the badges at home feature on Online Scout Manager (OSM). You can also use this feature to submit evidence of putting the learning into practice as part of your four young leader “Missions”.
All training events and Young Leader Unit Meetings are published on OSM. if you have any queries or have not been invited to the OSM portal please contact Ellen our Young Leader – Explorer Scout Leader.
Complete young leader training online
Gain new skills and prepare to lead!
Module | |
---|---|
Module A | Prepare For Take-off |
Module B | Taking The Lead |
Module C | That’s The Way To Do It! |
Module D | Understanding Behaviour |
Module E | Game On |
Module F | Making Scouting Accessible and Inclusive |
Module G | What Is A High Quality Programme? |
Module H | Programme Planning |
Module I | What Did They Say? |
Module J | Communicate It! |
Module K | First Aid |
Mission | |
---|---|
Mission 1 | Run a Game |
Mission 2 | Organise, plan and run an Activity |
Mission 3 | Help plan a programme |
Mission 4 | Help to deliver a programme |